There were deep fans all over the team and so were always designing with both our hearts and heads. Living up to the potential of the brand has been the North Star we used throughout development. How challenging is it working with such a big IP and what considerations have you had to keep in mind? The fiction behind the in-game events is powered by greensight and the ancient magic of weirwoods, so this allows players to collect and play with heroes out of the timeline that game is set in - a few decades before the show. So there will be plenty to do on launch day, but also a roadmap of in-game events to collect new heroes, earn new abilities, etcetera. We want this game to be a Game of Thrones fan’s touchstone with the brand. The game’s overall framework, progression systems and various modes were designed with years of content in mind. We're definitely already thinking about all of this. What’s your initial live ops strategy going to be? Are you already thinking about in-game events, challenges, etcetera? And what might these look like? Matches typically last between one and two minutes, with three minutes being at the upper end of the range for more complex boss battles, etcetera. As this is a live game, much more will be developed over time. The game will feature multiple PvE game modes, PvP and some social features at launch. Will the game feature single-player and/or multiplayer? Being a strategy game, how long will matches last? Specifically, 4X grand strategy is already covered so we wanted to zoom in closer to focus on a story campaign, characters, tactics combat, and collection. When it came to narrowing down our genre choices we found that we fit perfectly into the space of Game of Thrones games just starting to develop. We wanted to tap into classic role-playing and old-school storytelling and those themes made it the perfect setting for an Adventure RPG. The magic of greensight, the mystery of the far North, ravens, the coming winter, the Long Night, etcetera. The themes surrounding the Night’s Watch and the regions beyond the Wall touched on so much of what we loved about Game of Thrones. The quest to find him becomes the starting off point for players, but evolves into a framework to support many years worth of game content. We chose to do that with an original story that centres around the disappearance of the previous Lord Commander - Brynden Rivers or Bloodraven, and eventually the Three-Eyed Raven we see in the show. Our main goal was to craft a compelling player adventure in a way that was authentic to the brand. Why choose the strategy RPG genre for this IP and why focus the setting on the Wall and the Night’s Watch? So there are three game areas: Castle, Combat and Collection - each one of them offering different gameplay and choices, affecting the player’s overall strategy. Beyond the story campaign, players can also take their favourite squads and play them in a number of different game modes, including both PvE and PvP.Ībove the game modes and moment-to-moment, there is a deep metagame around which kingdom to spend your efforts recruiting from - the crossbowmen of the Westerlands, the poison spears of Dorne, or the cutthroats of Fleabottom - and which of those recruits to invest deeply in. To do that, the player recruits, upgrades, and battles with units in tactics-style combat. Justin Jones: The game is about role-playing the Lord Commander of the Night’s Watch and defending the Wall. : Could you explain how the game will work and some of the key features? To find out more about the game, we caught up with Behaviour Interactive creative director Justin Jones to discuss design choices and working with a globally recognised and beloved IP. Pre-registrations for the game begin today, with the title set to launch this year. The game sees players take over command of a castle of the Night's Watch, tasked with defending Westeros from threats north of the wall - such as the threat of the White Walkers. The latest effort to bring the franchise to smart devices comes from Behaviour Interactive and GAEA, which have collaborated with HBO on new mobile collectible strategy RPG Game of Thrones Beyond the Wall. These include Warner Bros' Game of Thrones: Conquest, Nerial's Reigns: Game of Thrones, Disruptor Beam's Game of Thrones Ascent, and Telltale's Game of Thrones episodic series. The Game of Thrones TV series is now over, but its legacy will surely continue for many years, given its global fame.Ī few mobile games have been released over the years to capitalise on the show's success.
0 Comments
Leave a Reply. |